# Building the shaders This document describes how to regenerate the shaders used by Pathfinder. Unless you have modified files in this directory, regenerating the shaders is not necessary to use Pathfinder or do most kinds of development on it. You will need `glslangValidator` and `spirv-cross` installed to execute the Makefile from this directory. You can speed up the build by parallelizing the build: `make -j`. ## macOS You can use [Homebrew](https://brew.sh/) to install the dependencies: ```sh brew install glslang spirv-cross ``` ## Windows `glslangValidator` and `spirv-cross` are available by installing the [Vulkan SDK](https://vulkan.lunarg.com/sdk/home). You'll also need some commands like `make`, `rm`, etc. These are available on the [Windows Subsystem for Linux](https://docs.microsoft.com/en-us/windows/wsl/install-win10) shell. You'll need to set these environment variables for `make` to succeed: ```sh export GLSLANG=glslangValidator.exe export SPIRVCROSS=spirv-cross.exe ``` Note: the Windows versions of `glslangValidator` and `spirv-cross` may change the line endings of the generated output. Please take care to ensure that unintended line ending changes aren't accidentally committed, for instance by [configuring Git to automatically handle line endings](https://docs.github.com/en/github/using-git/configuring-git-to-handle-line-endings#global-settings-for-line-endings).