// Automatically generated from files in pathfinder/shaders/. Do not edit! #include #include using namespace metal; struct main0_out { float4 oFragColor [[color(0)]]; }; fragment main0_out main0(constant float4& uColor [[buffer(0)]]) { main0_out out = {}; out.oFragColor = float4(uColor.xyz, 1.0) * uColor.w; return out; }