#version 330 // pathfinder/shaders/blit.fs.glsl // // Copyright © 2020 The Pathfinder Project Developers. // // Licensed under the Apache License, Version 2.0 or the MIT license // , at your // option. This file may not be copied, modified, or distributed // except according to those terms. precision highp float; #ifdef GL_ES precision highp sampler2D; #endif uniform sampler2D uSrc; in vec2 vTexCoord; out vec4 oFragColor; void main() { vec4 color = texture(uSrc, vTexCoord); oFragColor = color; }