#version 330 // pathfinder/shaders/blit.vs.glsl // // Copyright © 2020 The Pathfinder Project Developers. // // Licensed under the Apache License, Version 2.0 or the MIT license // , at your // option. This file may not be copied, modified, or distributed // except according to those terms. precision highp float; #ifdef GL_ES precision highp sampler2D; #endif uniform vec4 uDestRect; uniform vec2 uFramebufferSize; in ivec2 aPosition; out vec2 vTexCoord; void main() { vec2 position = mix(uDestRect.xy, uDestRect.zw, vec2(aPosition)) / uFramebufferSize; vec2 texCoord = vec2(aPosition); vTexCoord = texCoord; gl_Position = vec4(mix(vec2(-1.0), vec2(1.0), position), 0.0, 1.0); }