#version 330 // pathfinder/shaders/debug/texture.fs.glsl // // Copyright © 2019 The Pathfinder Project Developers. // // Licensed under the Apache License, Version 2.0 or the MIT license // , at your // option. This file may not be copied, modified, or distributed // except according to those terms. precision highp float; #ifdef GL_ES precision highp sampler2D; #endif uniform sampler2D uTexture; uniform vec4 uColor; in vec2 vTexCoord; out vec4 oFragColor; void main() { float alpha = texture(uTexture, vTexCoord).r * uColor.a; oFragColor = alpha * vec4(uColor.rgb, 1.0); }