// pathfinder/shaders/gles2/demo-3d-monument.fs.glsl // // Copyright (c) 2017 The Pathfinder Project Developers. // // Licensed under the Apache License, Version 2.0 or the MIT license // , at your // option. This file may not be copied, modified, or distributed // except according to those terms. precision mediump float; uniform vec4 uColor; void main() { // TODO(pcwalton): Lighting. gl_FragColor = uColor; }