#version {{version}} // pathfinder/resources/shaders/stencil.vs.glsl // // Copyright © 2018 The Pathfinder Project Developers. // // Licensed under the Apache License, Version 2.0 or the MIT license // , at your // option. This file may not be copied, modified, or distributed // except according to those terms. precision highp float; in vec3 aPosition; void main() { gl_Position = vec4(aPosition, 1.0); }