// Automatically generated from files in pathfinder/shaders/. Do not edit! #include #include using namespace metal; struct main0_out { float2 vFillTexCoord [[user(locn0)]]; float vBackdrop [[user(locn1)]]; float4 gl_Position [[position]]; }; struct main0_in { float2 aPosition [[attribute(0)]]; float2 aFillTexCoord [[attribute(1)]]; int aBackdrop [[attribute(2)]]; }; vertex main0_out main0(main0_in in [[stage_in]]) { main0_out out = {}; float2 position = mix(float2(-1.0), float2(1.0), in.aPosition); position.y = -position.y; out.vFillTexCoord = in.aFillTexCoord; out.vBackdrop = float(in.aBackdrop); out.gl_Position = float4(position, 0.0, 1.0); return out; }