// pathfinder/shaders/gles2/xcaa-mono-subpixel-resolve.vs.glsl // // Copyright (c) 2017 The Pathfinder Project Developers. // // Licensed under the Apache License, Version 2.0 or the MIT license // , at your // option. This file may not be copied, modified, or distributed // except according to those terms. //! Performs subpixel antialiasing for LCD screens by converting a //! 3x-oversampled single-channel color buffer to an RGB framebuffer, applying //! the FreeType color defringing filter as necessary. precision highp float; /// A dilation (scale and transform) to be applied to the quad. uniform vec4 uTransformST; /// A fixed pair of factors to be applied to the texture coordinates. uniform vec2 uTexScale; attribute vec2 aPosition; attribute vec2 aTexCoord; varying vec2 vTexCoord; void main() { gl_Position = vec4(transformVertexPositionST(aPosition, uTransformST), -1.0, 1.0); vTexCoord = aTexCoord * uTexScale; }