#version {{version}} // Automatically generated from files in pathfinder/shaders/. Do not edit! precision highp float; uniform mat4 uNewTransform; in ivec2 aPosition; out vec2 vTexCoord; void main(){ vec2 position = vec2(aPosition); vTexCoord = position; gl_Position = uNewTransform * vec4(position, 0.0, 1.0); }