#version 330 // pathfinder/shaders/tile_clip.vs.glsl // // Copyright © 2020 The Pathfinder Project Developers. // // Licensed under the Apache License, Version 2.0 or the MIT license // , at your // option. This file may not be copied, modified, or distributed // except according to those terms. precision highp float; #ifdef GL_ES precision highp sampler2D; #endif in ivec2 aTileOffset; in ivec2 aDestTileOrigin; in ivec2 aSrcTileOrigin; in int aSrcBackdrop; out vec2 vTexCoord; out float vBackdrop; void main() { vec2 destPosition = vec2(aDestTileOrigin + aTileOffset) / vec2(256.0); vec2 srcPosition = vec2(aSrcTileOrigin + aTileOffset) / vec2(256.0); vTexCoord = srcPosition; vBackdrop = float(aSrcBackdrop); gl_Position = vec4(mix(vec2(-1.0), vec2(1.0), destPosition), 0.0, 1.0); }