// pathfinder/shaders/gles2/demo-3d-distant-glyph.fs.glsl // // Copyright (c) 2017 The Pathfinder Project Developers. // // Licensed under the Apache License, Version 2.0 or the MIT license // , at your // option. This file may not be copied, modified, or distributed // except according to those terms. //! Renders cached textures of distant glyphs in the 3D demo. precision highp float; /// The color of the font. uniform vec4 uColor; /// The cached glyph atlas. uniform sampler2D uAtlas; /// The texture coordinate. varying vec2 vTexCoord; void main() { gl_FragColor = uColor * texture2D(uAtlas, vTexCoord).rrrr; }