// pathfinder/shaders/tile_solid_vertex.inc.glsl // // Copyright © 2019 The Pathfinder Project Developers. // // Licensed under the Apache License, Version 2.0 or the MIT license // , at your // option. This file may not be copied, modified, or distributed // except according to those terms. uniform mat4 uTransform; uniform vec2 uTileSize; in uvec2 aTessCoord; in ivec2 aTileOrigin; out vec4 vColor; vec4 getColor(); void computeVaryings() { vec2 position = vec2(aTileOrigin + ivec2(aTessCoord)) * uTileSize; vColor = getColor(); gl_Position = uTransform * vec4(position, 0.0, 1.0); }