// pathfinder/shaders/gles2/ecaa-edge-detect.vs.glsl // // Copyright (c) 2017 Mozilla Foundation precision highp float; attribute vec2 aPosition; attribute vec2 aTexCoord; varying vec2 vTexCoord; void main() { gl_Position = vec4(aPosition, 0.0, 1.0); vTexCoord = aTexCoord; }