// pathfinder/shaders/gles2/ecaa-resolve.fs.glsl // // Copyright (c) 2017 Mozilla Foundation precision highp float; uniform ivec2 uFramebufferSize; uniform sampler2D uBGColor; uniform sampler2D uFGColor; uniform sampler2D uAAAlpha; varying vec2 vTexCoord; void main() { vec4 bgColor = texture2D(uBGColor, vTexCoord); vec4 fgColor = texture2D(uFGColor, vTexCoord); float alpha = texture2D(uAAAlpha, vTexCoord).a; gl_FragColor = mix(bgColor, alpha == 1.0 ? fgColor : vec4(1.0, 0.0, 0.0, 1.0), alpha); }