// pathfinder/demo/native/src/main.rs // // Copyright © 2019 The Pathfinder Project Developers. // // Licensed under the Apache License, Version 2.0 or the MIT license // , at your // option. This file may not be copied, modified, or distributed // except according to those terms. //! A demo app for Pathfinder using SDL 2. use nfd::Response; use pathfinder_demo::DemoApp; use pathfinder_demo::window::{Event, Keycode, Window}; use pathfinder_geometry::basic::point::Point2DI32; use pathfinder_gl::GLVersion; use pathfinder_gpu::resources::{FilesystemResourceLoader, ResourceLoader}; use sdl2::{EventPump, EventSubsystem, Sdl, VideoSubsystem}; use sdl2::event::{Event as SDLEvent, WindowEvent}; use sdl2::keyboard::Keycode as SDLKeycode; use sdl2::video::{GLContext, GLProfile, Window as SDLWindow}; use sdl2_sys::{SDL_Event, SDL_UserEvent}; use std::path::PathBuf; use std::ptr; fn main() { let mut app = DemoApp::::new(); while !app.should_exit { let mut events = vec![app.window.get_event()]; while let Some(event) = app.window.try_get_event() { events.push(event); } app.run_once(events); } } thread_local! { static SDL_CONTEXT: Sdl = sdl2::init().unwrap(); static SDL_VIDEO: VideoSubsystem = SDL_CONTEXT.with(|context| context.video().unwrap()); static SDL_EVENT: EventSubsystem = SDL_CONTEXT.with(|context| context.event().unwrap()); } struct WindowImpl { window: SDLWindow, event_pump: EventPump, #[allow(dead_code)] gl_context: GLContext, resource_loader: FilesystemResourceLoader, } impl Window for WindowImpl { fn new(default_framebuffer_size: Point2DI32) -> WindowImpl { SDL_VIDEO.with(|sdl_video| { let (window, gl_context, event_pump); let gl_attributes = sdl_video.gl_attr(); gl_attributes.set_context_profile(GLProfile::Core); gl_attributes.set_context_version(3, 3); gl_attributes.set_depth_size(24); gl_attributes.set_stencil_size(8); window = sdl_video.window("Pathfinder Demo", default_framebuffer_size.x() as u32, default_framebuffer_size.y() as u32) .opengl() .resizable() .allow_highdpi() .build() .unwrap(); gl_context = window.gl_create_context().unwrap(); gl::load_with(|name| sdl_video.gl_get_proc_address(name) as *const _); event_pump = SDL_CONTEXT.with(|sdl_context| sdl_context.event_pump().unwrap()); let resource_loader = FilesystemResourceLoader::locate(); WindowImpl { window, event_pump, gl_context, resource_loader } }) } fn gl_version(&self) -> GLVersion { GLVersion::GL3 } fn size(&self) -> Point2DI32 { let (width, height) = self.window.size(); Point2DI32::new(width as i32, height as i32) } fn drawable_size(&self) -> Point2DI32 { let (width, height) = self.window.drawable_size(); Point2DI32::new(width as i32, height as i32) } fn mouse_position(&self) -> Point2DI32 { let mouse_state = self.event_pump.mouse_state(); Point2DI32::new(mouse_state.x(), mouse_state.y()) } fn present(&self) { self.window.gl_swap_window(); } fn resource_loader(&self) -> &dyn ResourceLoader { &self.resource_loader } fn create_user_event_id(&self) -> u32 { SDL_EVENT.with(|sdl_event| unsafe { sdl_event.register_event().unwrap() }) } fn push_user_event(message_type: u32, message_data: u32) { unsafe { let mut user_event = SDL_UserEvent { timestamp: 0, windowID: 0, type_: message_type, code: message_data as i32, data1: ptr::null_mut(), data2: ptr::null_mut(), }; sdl2_sys::SDL_PushEvent(&mut user_event as *mut SDL_UserEvent as *mut SDL_Event); } } fn run_open_dialog(&self, extension: &str) -> Result { match nfd::open_file_dialog(Some(extension), None) { Ok(Response::Okay(file)) => Ok(PathBuf::from(file)), _ => Err(()), } } fn run_save_dialog(&self, extension: &str) -> Result { match nfd::open_save_dialog(Some(extension), None) { Ok(Response::Okay(file)) => Ok(PathBuf::from(file)), _ => Err(()), } } } impl WindowImpl { fn get_event(&mut self) -> Event { loop { let sdl_event = self.event_pump.wait_event(); if let Some(event) = self.convert_sdl_event(sdl_event) { return event; } } } fn try_get_event(&mut self) -> Option { loop { let sdl_event = self.event_pump.poll_event()?; if let Some(event) = self.convert_sdl_event(sdl_event) { return Some(event); } } } fn convert_sdl_event(&self, sdl_event: SDLEvent) -> Option { match sdl_event { SDLEvent::User { type_, code, .. } => { Some(Event::User { message_type: type_, message_data: code as u32 }) } SDLEvent::MouseButtonDown { x, y, .. } => { Some(Event::MouseDown(Point2DI32::new(x, y))) } SDLEvent::MouseMotion { x, y, xrel, yrel, mousestate, .. } => { let position = Point2DI32::new(x, y); let relative_position = Point2DI32::new(xrel, yrel); if mousestate.left() { Some(Event::MouseDragged { position, relative_position }) } else { Some(Event::MouseMoved { position, relative_position }) } } SDLEvent::Quit { .. } => Some(Event::Quit), SDLEvent::Window { win_event: WindowEvent::SizeChanged(..), .. } => { Some(Event::WindowResized) } SDLEvent::KeyDown { keycode: Some(sdl_keycode), .. } => { self.convert_sdl_keycode(sdl_keycode).map(Event::KeyDown) } SDLEvent::KeyUp { keycode: Some(sdl_keycode), .. } => { self.convert_sdl_keycode(sdl_keycode).map(Event::KeyUp) } SDLEvent::MultiGesture { d_dist, .. } => Some(Event::Zoom(d_dist)), _ => None, } } fn convert_sdl_keycode(&self, sdl_keycode: SDLKeycode) -> Option { match sdl_keycode { SDLKeycode::Escape => Some(Keycode::Escape), sdl_keycode if sdl_keycode as i32 >= SDLKeycode::A as i32 && sdl_keycode as i32 <= SDLKeycode::Z as i32 => { let offset = (sdl_keycode as i32 - SDLKeycode::A as i32) as u8; Some(Keycode::Alphanumeric(offset + b'a')) } _ => None, } } }