// pathfinder/resources/shaders/tile_multicolor.inc.glsl // // Copyright © 2019 The Pathfinder Project Developers. // // Licensed under the Apache License, Version 2.0 or the MIT license // , at your // option. This file may not be copied, modified, or distributed // except according to those terms. uniform sampler2D uPaintTexture; uniform vec2 uPaintTextureSize; vec2 computePaintTexCoord(uint object, vec2 textureSize) { uint width = uint(textureSize.x); return (vec2(float(object % width), float(object / width)) + vec2(0.5)) / textureSize; } vec4 getColor(uint object) { vec2 colorTexCoord = computePaintTexCoord(object, uPaintTextureSize); return texture(uPaintTexture, colorTexCoord); }