// pathfinder/renderer/src/scene.rs // // Copyright © 2019 The Pathfinder Project Developers. // // Licensed under the Apache License, Version 2.0 or the MIT license // , at your // option. This file may not be copied, modified, or distributed // except according to those terms. //! A set of paths to be rendered. use crate::builder::SceneBuilder; use crate::concurrent::executor::Executor; use crate::options::{BuildOptions, PreparedBuildOptions}; use crate::options::{PreparedRenderTransform, RenderCommandListener}; use crate::paint::{Paint, PaintId, PaintInfo, Palette}; use pathfinder_color::ColorU; use pathfinder_geometry::vector::Vector2F; use pathfinder_geometry::rect::RectF; use pathfinder_geometry::transform2d::Transform2F; use pathfinder_content::outline::Outline; #[derive(Clone)] pub struct Scene { pub(crate) paths: Vec, palette: Palette, bounds: RectF, view_box: RectF, } impl Scene { #[inline] pub fn new() -> Scene { Scene { paths: vec![], palette: Palette::new(), bounds: RectF::default(), view_box: RectF::default(), } } pub fn push_path(&mut self, path: PathObject) { self.bounds = self.bounds.union_rect(path.outline.bounds()); self.paths.push(path); } #[inline] pub fn build_paint_info(&self) -> PaintInfo { self.palette.build_paint_info(self.view_box.size().to_i32()) } #[allow(clippy::trivially_copy_pass_by_ref)] pub fn push_paint(&mut self, paint: &Paint) -> PaintId { self.palette.push_paint(paint) } #[inline] pub fn path_count(&self) -> usize { self.paths.len() } #[inline] pub fn bounds(&self) -> RectF { self.bounds } #[inline] pub fn set_bounds(&mut self, new_bounds: RectF) { self.bounds = new_bounds; } #[inline] pub fn view_box(&self) -> RectF { self.view_box } #[inline] pub fn set_view_box(&mut self, new_view_box: RectF) { self.view_box = new_view_box; } pub(crate) fn apply_render_options( &self, original_outline: &Outline, options: &PreparedBuildOptions, ) -> Outline { let effective_view_box = self.effective_view_box(options); let mut outline; match options.transform { PreparedRenderTransform::Perspective { ref perspective, ref clip_polygon, .. } => { if original_outline.is_outside_polygon(clip_polygon) { outline = Outline::new(); } else { outline = (*original_outline).clone(); outline.clip_against_polygon(clip_polygon); outline.apply_perspective(perspective); // TODO(pcwalton): Support subpixel AA in 3D. } } _ => { // TODO(pcwalton): Short circuit. outline = (*original_outline).clone(); if options.transform.is_2d() || options.subpixel_aa_enabled { let mut transform = match options.transform { PreparedRenderTransform::Transform2D(transform) => transform, PreparedRenderTransform::None => Transform2F::default(), PreparedRenderTransform::Perspective { .. } => unreachable!(), }; if options.subpixel_aa_enabled { transform *= Transform2F::from_scale(Vector2F::new(3.0, 1.0)) } outline.transform(&transform); } outline.clip_against_rect(effective_view_box); } } if !options.dilation.is_zero() { outline.dilate(options.dilation); } // TODO(pcwalton): Fold this into previous passes to avoid unnecessary clones during // monotonic conversion. outline.prepare_for_tiling(self.effective_view_box(options)); outline } pub fn monochrome_color(&self) -> Option { if self.paths.is_empty() { return None; } let first_paint_id = self.paths[0].paint; if self .paths .iter() .skip(1) .any(|path_object| path_object.paint != first_paint_id) { return None; } match self.palette.paints[first_paint_id.0 as usize] { Paint::Color(color) => Some(color), Paint::Gradient(_) => None, } } #[inline] pub(crate) fn effective_view_box(&self, render_options: &PreparedBuildOptions) -> RectF { if render_options.subpixel_aa_enabled { self.view_box.scale_xy(Vector2F::new(3.0, 1.0)) } else { self.view_box } } #[inline] pub fn build(&self, options: BuildOptions, listener: Box, executor: &E) where E: Executor { let prepared_options = options.prepare(self.bounds); SceneBuilder::new(self, &prepared_options, listener).build(executor) } pub fn paths<'a>(&'a self) -> PathIter { PathIter { scene: self, pos: 0 } } } pub struct PathIter<'a> { scene: &'a Scene, pos: usize } impl<'a> Iterator for PathIter<'a> { type Item = (&'a Paint, &'a Outline, &'a str); fn next(&mut self) -> Option { let item = self.scene.paths.get(self.pos).map(|path_object| { ( self.scene.palette.paints.get(path_object.paint.0 as usize).unwrap(), &path_object.outline, &*path_object.name ) }); self.pos += 1; item } } #[derive(Clone, Debug)] pub struct PathObject { outline: Outline, paint: PaintId, name: String, } impl PathObject { #[inline] pub fn new(outline: Outline, paint: PaintId, name: String) -> PathObject { PathObject { outline, paint, name } } #[inline] pub fn outline(&self) -> &Outline { &self.outline } #[inline] pub(crate) fn paint(&self) -> PaintId { self.paint } }