// pathfinder/shaders/gles2/ecaa-resolve.fs.glsl // // Copyright (c) 2017 Mozilla Foundation precision highp float; uniform sampler2D uBGColor; uniform sampler2D uFGColor; uniform sampler2D uAAAlpha; varying vec2 vTexCoord; void main() { vec4 bgColor = vec4(1.0);//texture2D(uBGColor, vTexCoord); vec4 fgColor = vec4(vec3(0.0), 1.0);//texture2D(uFGColor, vTexCoord); float alpha = clamp(texture2D(uAAAlpha, vTexCoord).r, 0.0, 1.0); gl_FragColor = mix(bgColor, fgColor, alpha); }