// pathfinder/renderer/src/z_buffer.rs // // Copyright © 2019 The Pathfinder Project Developers. // // Licensed under the Apache License, Version 2.0 or the MIT license // , at your // option. This file may not be copied, modified, or distributed // except according to those terms. //! Software occlusion culling. use crate::gpu_data::SolidTileBatchPrimitive; use crate::paint::PaintMetadata; use crate::scene::PathObject; use crate::tile_map::DenseTileMap; use crate::tiles; use pathfinder_geometry::vector::Vector2I; use pathfinder_geometry::rect::RectF; use std::ops::Range; use std::sync::atomic::{AtomicUsize, Ordering as AtomicOrdering}; pub struct ZBuffer { buffer: DenseTileMap, } impl ZBuffer { pub fn new(view_box: RectF) -> ZBuffer { let tile_rect = tiles::round_rect_out_to_tile_bounds(view_box); ZBuffer { buffer: DenseTileMap::from_builder(|_| AtomicUsize::new(0), tile_rect), } } pub fn test(&self, coords: Vector2I, object_index: u32) -> bool { let tile_index = self.buffer.coords_to_index_unchecked(coords); let existing_depth = self.buffer.data[tile_index as usize].load(AtomicOrdering::SeqCst); existing_depth < object_index as usize + 1 } pub fn update(&self, coords: Vector2I, object_index: u16) { let tile_index = self.buffer.coords_to_index_unchecked(coords); let mut old_depth = self.buffer.data[tile_index].load(AtomicOrdering::SeqCst); let new_depth = (object_index + 1) as usize; while old_depth < new_depth { let prev_depth = self.buffer.data[tile_index].compare_and_swap( old_depth, new_depth, AtomicOrdering::SeqCst, ); if prev_depth == old_depth { // Successfully written. return; } old_depth = prev_depth; } } pub fn build_solid_tiles(&self, paths: &[PathObject], paint_metadata: &[PaintMetadata], object_range: Range) -> Vec { let mut solid_tiles = vec![]; for tile_index in 0..self.buffer.data.len() { let depth = self.buffer.data[tile_index].load(AtomicOrdering::Relaxed); if depth == 0 { continue; } let tile_coords = self.buffer.index_to_coords(tile_index); let object_index = (depth - 1) as u32; if object_index < object_range.start || object_index >= object_range.end { continue; } let paint_id = paths[object_index as usize].paint(); let origin_uv = paint_metadata[paint_id.0 as usize].tex_coords.origin(); solid_tiles.push(SolidTileBatchPrimitive::new(tile_coords + self.buffer.rect.origin(), object_index as u16, origin_uv)); } solid_tiles } } impl SolidTileBatchPrimitive { fn new(tile_coords: Vector2I, object_index: u16, origin_uv: Vector2I) -> SolidTileBatchPrimitive { SolidTileBatchPrimitive { tile_x: tile_coords.x() as i16, tile_y: tile_coords.y() as i16, object_index: object_index, origin_u: origin_uv.x() as u16, origin_v: origin_uv.y() as u16, pad: 0, } } }