// Automatically generated from files in pathfinder/shaders/. Do not edit! #include #include using namespace metal; struct main0_out { float4 oFragColor [[color(0)]]; }; struct main0_in { float2 vTexCoord [[user(locn0)]]; float vBackdrop [[user(locn1)]]; }; fragment main0_out main0(main0_in in [[stage_in]], texture2d uSrc [[texture(0)]], sampler uSrcSmplr [[sampler(0)]]) { main0_out out = {}; float alpha = fast::clamp(abs(uSrc.sample(uSrcSmplr, in.vTexCoord).x + in.vBackdrop), 0.0, 1.0); out.oFragColor = float4(alpha, 0.0, 0.0, 1.0); return out; }