// Automatically generated from files in pathfinder/shaders/. Do not edit! #include #include using namespace metal; struct main0_out { float4 oFragColor [[color(0)]]; }; struct main0_in { float2 vTexCoord [[user(locn0)]]; float vBackdrop [[user(locn1)]]; }; fragment main0_out main0(main0_in in [[stage_in]], texture2d uSrc [[texture(0)]], sampler uSrcSmplr [[sampler(0)]]) { main0_out out = {}; out.oFragColor = fast::clamp(abs(uSrc.sample(uSrcSmplr, in.vTexCoord) + float4(in.vBackdrop)), float4(0.0), float4(1.0)); return out; }