#version {{version}} // Automatically generated from files in pathfinder/shaders/. Do not edit! precision highp float; in vec2 aPosition; in vec2 aMaskTexCoord; in int aBackdrop; out vec2 vMaskTexCoord; out float vBackdrop; void main(){ vMaskTexCoord = aMaskTexCoord; vBackdrop = float(aBackdrop); gl_Position = vec4(mix(vec2(- 1.0, - 1.0), vec2(1.0, 1.0), aPosition), 0.0, 1.0); }