// pathfinder/renderer/src/gpu_data.rs // // Copyright © 2019 The Pathfinder Project Developers. // // Licensed under the Apache License, Version 2.0 or the MIT license // , at your // option. This file may not be copied, modified, or distributed // except according to those terms. //! Packed data ready to be sent to the GPU. use crate::scene::ObjectShader; use crate::tile_map::DenseTileMap; use crate::tiles::{self, TILE_HEIGHT, TILE_WIDTH}; use fixedbitset::FixedBitSet; use pathfinder_geometry::basic::line_segment::{LineSegmentF32, LineSegmentU4, LineSegmentU8}; use pathfinder_geometry::basic::point::{Point2DF32, Point2DI32, Point3DF32}; use pathfinder_geometry::basic::rect::{RectF32, RectI32}; use pathfinder_geometry::util; use pathfinder_simd::default::{F32x4, I32x4}; use std::fmt::{Debug, Formatter, Result as DebugResult}; use std::ops::Add; #[derive(Debug)] pub struct BuiltObject { pub bounds: RectF32, pub tile_backdrops: DenseTileMap, pub fills: Vec, pub solid_tiles: FixedBitSet, } #[derive(Debug)] pub struct BuiltScene { pub view_box: RectF32, pub quad: [Point3DF32; 4], pub object_count: u32, pub shaders: Vec, } pub enum RenderCommand { ClearMaskFramebuffer, Fill(Vec), AlphaTile(Vec), SolidTile(Vec), } #[derive(Clone, Copy, Debug)] pub struct FillObjectPrimitive { pub px: LineSegmentU4, pub subpx: LineSegmentU8, pub tile_x: i16, pub tile_y: i16, } // FIXME(pcwalton): Move `subpx` before `px` and remove `repr(packed)`. #[derive(Clone, Copy, Debug)] #[repr(packed)] pub struct FillBatchPrimitive { pub px: LineSegmentU4, pub subpx: LineSegmentU8, pub alpha_tile_index: u16, } #[derive(Clone, Copy, Debug)] #[repr(C)] pub struct SolidTileBatchPrimitive { pub tile_x: i16, pub tile_y: i16, pub object_index: u16, } #[derive(Clone, Copy, Debug)] #[repr(C)] pub struct AlphaTileBatchPrimitive { pub tile_x: i16, pub tile_y: i16, pub backdrop: i16, pub object_index: u16, } #[derive(Clone, Copy, Debug, Default)] pub struct Stats { pub object_count: u32, pub solid_tile_count: u32, pub alpha_tile_count: u32, pub fill_count: u32, } // Utilities for built objects impl BuiltObject { pub fn new(bounds: RectF32) -> BuiltObject { // Compute the tile rect. let tile_rect = tiles::round_rect_out_to_tile_bounds(bounds); // Allocate tiles. let tile_backdrops = DenseTileMap::new(tile_rect); let mut solid_tiles = FixedBitSet::with_capacity(tile_backdrops.data.len()); solid_tiles.insert_range(..); BuiltObject { bounds, tile_backdrops, fills: vec![], solid_tiles } } #[inline] pub fn tile_rect(&self) -> RectI32 { self.tile_backdrops.rect } #[inline] pub fn tile_count(&self) -> u32 { self.tile_backdrops.data.len() as u32 } fn add_fill(&mut self, segment: &LineSegmentF32, tile_coords: Point2DI32) { //println!("add_fill({:?} ({}, {}))", segment, tile_x, tile_y); let tile_index = match self.tile_coords_to_index(tile_coords) { None => return, Some(tile_index) => tile_index, }; debug_assert_eq!(TILE_WIDTH, TILE_HEIGHT); let tile_size = F32x4::splat(TILE_WIDTH as f32); let (min, max) = (F32x4::default(), F32x4::splat((TILE_WIDTH * 256 - 1) as f32)); let shuffle_mask = I32x4::new(0x0c08_0400, 0x0d05_0901, 0, 0).as_u8x16(); let tile_upper_left = tile_coords.to_f32().0.xyxy() * tile_size; //F32x4::new(tile_x as f32, tile_y as f32, tile_x as f32, tile_y as f32) * tile_size; let segment = (segment.0 - tile_upper_left) * F32x4::splat(256.0); let segment = segment.clamp(min, max).to_i32x4().as_u8x16().shuffle(shuffle_mask).as_i32x4(); // Unpack whole and fractional pixels. let px = LineSegmentU4((segment[1] | (segment[1] >> 12)) as u16); let subpx = LineSegmentU8(segment[0] as u32); // Cull degenerate fills. if (px.0 & 0xf) as u8 == ((px.0 >> 8) & 0xf) as u8 && (subpx.0 & 0xff) as u8 == ((subpx.0 >> 16) & 0xff) as u8 { //println!("... ... culling!"); return; } //println!("... ... OK, pushing"); self.fills.push(FillObjectPrimitive { px, subpx, tile_x: tile_coords.x() as i16, tile_y: tile_coords.y() as i16, }); self.solid_tiles.set(tile_index as usize, false); } pub fn add_active_fill(&mut self, left: f32, right: f32, mut winding: i16, tile_coords: Point2DI32) { let tile_origin_y = (tile_coords.y() * TILE_HEIGHT as i32) as f32; let left = Point2DF32::new(left, tile_origin_y); let right = Point2DF32::new(right, tile_origin_y); let segment = if winding < 0 { LineSegmentF32::new(&left, &right) } else { LineSegmentF32::new(&right, &left) }; /*println!("... emitting active fill {} -> {} winding {} @ tile {},{}", left.x(), right.x(), winding, tile_x, tile_y);*/ while winding != 0 { self.add_fill(&segment, tile_coords); if winding < 0 { winding += 1 } else { winding -= 1 } } } pub fn generate_fill_primitives_for_line(&mut self, mut segment: LineSegmentF32, tile_y: i32) { /*println!("... generate_fill_primitives_for_line(): segment={:?} tile_y={} ({}-{})", segment, tile_y, tile_y as f32 * TILE_HEIGHT as f32, (tile_y + 1) as f32 * TILE_HEIGHT as f32);*/ let winding = segment.from_x() > segment.to_x(); let (segment_left, segment_right) = if !winding { (segment.from_x(), segment.to_x()) } else { (segment.to_x(), segment.from_x()) }; // FIXME(pcwalton): Optimize this. let segment_tile_left = f32::floor(segment_left) as i32 / TILE_WIDTH as i32; let segment_tile_right = util::alignup_i32(f32::ceil(segment_right) as i32, TILE_WIDTH as i32); /*println!("segment_tile_left={} segment_tile_right={} tile_rect={:?}", segment_tile_left, segment_tile_right, self.tile_rect);*/ for subsegment_tile_x in segment_tile_left..segment_tile_right { let (mut fill_from, mut fill_to) = (segment.from(), segment.to()); let subsegment_tile_right = ((i32::from(subsegment_tile_x) + 1) * TILE_HEIGHT as i32) as f32; if subsegment_tile_right < segment_right { let x = subsegment_tile_right; let point = Point2DF32::new(x, segment.solve_y_for_x(x)); if !winding { fill_to = point; segment = LineSegmentF32::new(&point, &segment.to()); } else { fill_from = point; segment = LineSegmentF32::new(&segment.from(), &point); } } let fill_segment = LineSegmentF32::new(&fill_from, &fill_to); self.add_fill(&fill_segment, Point2DI32::new(subsegment_tile_x, tile_y)); } } #[inline] pub fn tile_coords_to_index(&self, coords: Point2DI32) -> Option { self.tile_backdrops.coords_to_index(coords).map(|index| index as u32) } #[inline] pub fn tile_index_to_coords(&self, tile_index: u32) -> Point2DI32 { self.tile_backdrops.index_to_coords(tile_index as usize) } } impl BuiltScene { #[inline] pub fn new(view_box: RectF32, quad: &[Point3DF32; 4], object_count: u32) -> BuiltScene { BuiltScene { view_box, quad: *quad, object_count, shaders: vec![] } } pub fn stats(&self) -> Stats { Stats { object_count: self.object_count, solid_tile_count: 0, alpha_tile_count: 0, fill_count: 0, } } } impl Debug for RenderCommand { fn fmt(&self, formatter: &mut Formatter) -> DebugResult { match *self { RenderCommand::ClearMaskFramebuffer => write!(formatter, "ClearMaskFramebuffer"), RenderCommand::Fill(ref fills) => write!(formatter, "Fill(x{})", fills.len()), RenderCommand::AlphaTile(ref tiles) => { write!(formatter, "AlphaTile(x{})", tiles.len()) } RenderCommand::SolidTile(ref tiles) => { write!(formatter, "SolidTile(x{})", tiles.len()) } } } } impl Add for Stats { type Output = Stats; fn add(self, other: Stats) -> Stats { Stats { object_count: other.object_count, solid_tile_count: other.solid_tile_count, alpha_tile_count: other.alpha_tile_count, fill_count: other.fill_count, } } }