// pathfinder/shaders/gles2/blit-linear.fs.glsl // // Copyright (c) 2017 The Pathfinder Project Developers. // // Licensed under the Apache License, Version 2.0 or the MIT license // , at your // option. This file may not be copied, modified, or distributed // except according to those terms. /// A trivial shader that does nothing more than blit a texture. precision mediump float; uniform sampler2D uSource; varying vec2 vTexCoord; void main() { gl_FragColor = texture2D(uSource, vTexCoord); }