#version 330 // pathfinder/shaders/mask_winding.fs.glsl // // Copyright © 2020 The Pathfinder Project Developers. // // Licensed under the Apache License, Version 2.0 or the MIT license // , at your // option. This file may not be copied, modified, or distributed // except according to those terms. precision highp float; uniform sampler2D uMaskTexture; in vec2 vMaskTexCoord; in float vBackdrop; out vec4 oFragColor; void main() { oFragColor = vec4(abs(texture(uMaskTexture, vMaskTexCoord).r + vBackdrop)); }