# This file must contain the paths of all resources that are used by the Pathfinder library. # # When you add a new resource, make sure to add it to this file. debug-fonts/regular.json shaders/gl3/blit.fs.glsl shaders/gl3/blit.vs.glsl shaders/gl3/clear.fs.glsl shaders/gl3/clear.vs.glsl shaders/gl3/debug_solid.fs.glsl shaders/gl3/debug_solid.vs.glsl shaders/gl3/debug_texture.fs.glsl shaders/gl3/debug_texture.vs.glsl shaders/gl3/demo_ground.fs.glsl shaders/gl3/demo_ground.vs.glsl shaders/gl3/fill.fs.glsl shaders/gl3/fill.vs.glsl shaders/gl3/reproject.fs.glsl shaders/gl3/reproject.vs.glsl shaders/gl3/stencil.fs.glsl shaders/gl3/stencil.vs.glsl shaders/gl3/tile.fs.glsl shaders/gl3/tile.vs.glsl shaders/gl3/tile_clip.fs.glsl shaders/gl3/tile_clip.vs.glsl shaders/gl3/tile_copy.fs.glsl shaders/gl3/tile_copy.vs.glsl shaders/gl4/blit.fs.glsl shaders/gl4/blit.vs.glsl shaders/gl4/clear.fs.glsl shaders/gl4/clear.vs.glsl shaders/gl4/debug_solid.fs.glsl shaders/gl4/debug_solid.vs.glsl shaders/gl4/debug_texture.fs.glsl shaders/gl4/debug_texture.vs.glsl shaders/gl4/demo_ground.fs.glsl shaders/gl4/demo_ground.vs.glsl shaders/gl4/fill.fs.glsl shaders/gl4/fill.vs.glsl shaders/gl4/reproject.fs.glsl shaders/gl4/reproject.vs.glsl shaders/gl4/stencil.fs.glsl shaders/gl4/stencil.vs.glsl shaders/gl4/tile.fs.glsl shaders/gl4/tile.vs.glsl shaders/gl4/tile_clip.fs.glsl shaders/gl4/tile_clip.vs.glsl shaders/gl4/tile_copy.fs.glsl shaders/gl4/tile_copy.vs.glsl shaders/metal/blit.fs.metal shaders/metal/blit.vs.metal shaders/metal/clear.fs.metal shaders/metal/clear.vs.metal shaders/metal/debug_solid.fs.metal shaders/metal/debug_solid.vs.metal shaders/metal/debug_texture.fs.metal shaders/metal/debug_texture.vs.metal shaders/metal/demo_ground.fs.metal shaders/metal/demo_ground.vs.metal shaders/metal/fill.cs.metal shaders/metal/fill.fs.metal shaders/metal/fill.vs.metal shaders/metal/reproject.fs.metal shaders/metal/reproject.vs.metal shaders/metal/stencil.fs.metal shaders/metal/stencil.vs.metal shaders/metal/tile.fs.metal shaders/metal/tile.vs.metal shaders/metal/tile_clip.fs.metal shaders/metal/tile_clip.vs.metal shaders/metal/tile_copy.fs.metal shaders/metal/tile_copy.vs.metal textures/area-lut.png textures/debug-corner-fill.png textures/debug-corner-outline.png textures/debug-font.png textures/demo-background.png textures/demo-effects.png textures/demo-open.png textures/demo-rotate.png textures/demo-screenshot.png textures/demo-zoom-actual-size.png textures/demo-zoom-in.png textures/demo-zoom-out.png textures/gamma-lut.png