pathfinder/resources/shaders/gl3/clear.fs.glsl

29 lines
250 B
GLSL

#version {{version}}
// Automatically generated from files in pathfinder/shaders/. Do not edit!
precision highp float;
uniform vec4 uColor;
out vec4 oFragColor;
void main(){
oFragColor = vec4(uColor . rgb, 1.0)* uColor . a;
}