pathfinder/resources/shaders/gl3/d3d9
Patrick Walton 0e82acda2b Allow radial gradients to be evaluated with any nonzero discriminant, not just
ones with magnitude above `EPSILON`.

Closes #399.
2020-07-23 13:45:20 -07:00
..
fill.fs.glsl Rename the existing renderer to `d3d9` in preparation for the D3D11 branch 2020-06-23 13:10:05 -07:00
fill.vs.glsl Rename the existing renderer to `d3d9` in preparation for the D3D11 branch 2020-06-23 13:10:05 -07:00
tile.fs.glsl Allow radial gradients to be evaluated with any nonzero discriminant, not just 2020-07-23 13:45:20 -07:00
tile.vs.glsl Add ColorMatrix filter 2020-07-23 12:46:59 -07:00
tile_clip_combine.fs.glsl Rename the existing renderer to `d3d9` in preparation for the D3D11 branch 2020-06-23 13:10:05 -07:00
tile_clip_combine.vs.glsl Rename the existing renderer to `d3d9` in preparation for the D3D11 branch 2020-06-23 13:10:05 -07:00
tile_clip_copy.fs.glsl Rename the existing renderer to `d3d9` in preparation for the D3D11 branch 2020-06-23 13:10:05 -07:00
tile_clip_copy.vs.glsl Rename the existing renderer to `d3d9` in preparation for the D3D11 branch 2020-06-23 13:10:05 -07:00
tile_copy.fs.glsl Rename the existing renderer to `d3d9` in preparation for the D3D11 branch 2020-06-23 13:10:05 -07:00
tile_copy.vs.glsl Rename the existing renderer to `d3d9` in preparation for the D3D11 branch 2020-06-23 13:10:05 -07:00