pathfinder/resources/shaders/gl3/reproject.vs.glsl

38 lines
351 B
GLSL

#version {{version}}
// Automatically generated from files in pathfinder/shaders/. Do not edit!
precision highp float;
uniform mat4 uNewTransform;
in ivec2 aPosition;
out vec2 vTexCoord;
void main(){
vec2 position = vec2(aPosition);
vTexCoord = position;
gl_Position = uNewTransform * vec4(position, 0.0, 1.0);
}