pathfinder/resources/shaders/gl4/d3d11
Patrick Walton 0e82acda2b Allow radial gradients to be evaluated with any nonzero discriminant, not just
ones with magnitude above `EPSILON`.

Closes #399.
2020-07-23 13:45:20 -07:00
..
bin.cs.glsl Add a new compute-based D3D11 backend 2020-06-23 13:10:06 -07:00
bound.cs.glsl Add a new compute-based D3D11 backend 2020-06-23 13:10:06 -07:00
dice.cs.glsl Add a new compute-based D3D11 backend 2020-06-23 13:10:06 -07:00
fill.cs.glsl Add a new compute-based D3D11 backend 2020-06-23 13:10:06 -07:00
propagate.cs.glsl Combine the Z-buffer and fill indirect draw params buffers to reduce the number 2020-07-02 11:57:45 -07:00
sort.cs.glsl Combine the Z-buffer and fill indirect draw params buffers to reduce the number 2020-07-02 11:57:45 -07:00
tile.cs.glsl Allow radial gradients to be evaluated with any nonzero discriminant, not just 2020-07-23 13:45:20 -07:00