pathfinder/resources/shaders/gl4/stencil.fs.glsl

28 lines
218 B
GLSL

#version {{version}}
// Automatically generated from files in pathfinder/shaders/. Do not edit!
precision highp float;
out vec4 oFragColor;
void main(){
oFragColor = vec4(1.0, 0.0, 0.0, 1.0);
}