pathfinder/resources/shaders/metal/clear.fs.metal

19 lines
372 B
Metal

// Automatically generated from files in pathfinder/shaders/. Do not edit!
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 oFragColor [[color(0)]];
};
fragment main0_out main0(constant float4& uColor [[buffer(0)]])
{
main0_out out = {};
out.oFragColor = float4(uColor.xyz, 1.0) * uColor.w;
return out;
}