pathfinder/resources/shaders/metal/clear.vs.metal

25 lines
624 B
Metal

// Automatically generated from files in pathfinder/shaders/. Do not edit!
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 gl_Position [[position]];
};
struct main0_in
{
int2 aPosition [[attribute(0)]];
};
vertex main0_out main0(main0_in in [[stage_in]], constant float4& uRect [[buffer(0)]], constant float2& uFramebufferSize [[buffer(1)]])
{
main0_out out = {};
float2 position = ((mix(uRect.xy, uRect.zw, float2(in.aPosition)) / uFramebufferSize) * 2.0) - float2(1.0);
out.gl_Position = float4(position.x, -position.y, 0.0, 1.0);
return out;
}