pathfinder/resources/shaders/metal/demo_ground.fs.metal

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620 B
Metal

// Automatically generated from files in pathfinder/shaders/. Do not edit!
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 oFragColor [[color(0)]];
};
struct main0_in
{
float2 vTexCoord [[user(locn0)]];
};
fragment main0_out main0(main0_in in [[stage_in]], constant float4& uGridlineColor [[buffer(0)]], constant float4& uGroundColor [[buffer(1)]])
{
main0_out out = {};
float2 texCoordPx = fract(in.vTexCoord) / fwidth(in.vTexCoord);
out.oFragColor = select(uGroundColor, uGridlineColor, bool4(any(texCoordPx <= float2(1.0))));
return out;
}