pathfinder/resources/shaders/metal/demo_ground.vs.metal

26 lines
639 B
Metal

// Automatically generated from files in pathfinder/shaders/. Do not edit!
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float2 vTexCoord [[user(locn0)]];
float4 gl_Position [[position]];
};
struct main0_in
{
int2 aPosition [[attribute(0)]];
};
vertex main0_out main0(main0_in in [[stage_in]], constant int& uGridlineCount [[buffer(0)]], constant float4x4& uTransform [[buffer(1)]])
{
main0_out out = {};
out.vTexCoord = float2(in.aPosition * int2(uGridlineCount));
out.gl_Position = uTransform * float4(int4(in.aPosition.x, 0, in.aPosition.y, 1));
return out;
}