pathfinder/resources/shaders/metal/stencil.vs.metal

24 lines
411 B
Metal

// Automatically generated from files in pathfinder/shaders/. Do not edit!
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 gl_Position [[position]];
};
struct main0_in
{
float3 aPosition [[attribute(0)]];
};
vertex main0_out main0(main0_in in [[stage_in]])
{
main0_out out = {};
out.gl_Position = float4(in.aPosition, 1.0);
return out;
}