28 lines
317 B
GLSL
28 lines
317 B
GLSL
#version {{version}}
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// Automatically generated from files in pathfinder/shaders/. Do not edit!
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precision highp float;
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uniform sampler2D uSrc;
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in vec2 vTexCoord;
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out vec4 oFragColor;
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void main(){
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vec4 color = texture(uSrc, vTexCoord);
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oFragColor = vec4(color . rgb * color . a, color . a);
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}
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