30 lines
336 B
GLSL
30 lines
336 B
GLSL
#version {{version}}
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// Automatically generated from files in pathfinder/shaders/. Do not edit!
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precision highp float;
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in ivec2 aPosition;
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out vec2 vTexCoord;
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void main(){
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vec2 texCoord = vec2(aPosition);
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vTexCoord = texCoord;
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gl_Position = vec4(mix(vec2(- 1.0), vec2(1.0), vec2(aPosition)), 0.0, 1.0);
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}
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