pathfinder/resources/shaders/metal/debug_solid.fs.metal

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518 B
Metal

// Automatically generated from files in pathfinder/shaders/. Do not edit!
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct spvDescriptorSetBuffer0
{
constant float4* uColor [[id(0)]];
};
struct main0_out
{
float4 oFragColor [[color(0)]];
};
fragment main0_out main0(constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]])
{
main0_out out = {};
out.oFragColor = float4((*spvDescriptorSet0.uColor).xyz, 1.0) * (*spvDescriptorSet0.uColor).w;
return out;
}