.. |
Makefile
|
Replace the individual tile shaders with an ubershader
|
2020-03-25 21:59:51 -07:00 |
blit.fs.glsl
|
Composite render targets using tiles, taking the Z-buffer into account.
|
2020-03-02 20:10:10 -08:00 |
blit.vs.glsl
|
Replace the individual tile shaders with an ubershader
|
2020-03-25 21:59:51 -07:00 |
debug_solid.fs.glsl
|
Add Metal shaders, cross-compiled from the GLSL via SPIR-V.
|
2019-06-05 18:29:25 -07:00 |
debug_solid.vs.glsl
|
Add Metal support.
|
2019-06-20 11:47:22 -07:00 |
debug_texture.fs.glsl
|
Add Metal shaders, cross-compiled from the GLSL via SPIR-V.
|
2019-06-05 18:29:25 -07:00 |
debug_texture.vs.glsl
|
Add Metal support.
|
2019-06-20 11:47:22 -07:00 |
demo_ground.fs.glsl
|
Add Metal shaders, cross-compiled from the GLSL via SPIR-V.
|
2019-06-05 18:29:25 -07:00 |
demo_ground.vs.glsl
|
Add Metal support.
|
2019-06-20 11:47:22 -07:00 |
fill.fs.glsl
|
Add Metal shaders, cross-compiled from the GLSL via SPIR-V.
|
2019-06-05 18:29:25 -07:00 |
fill.vs.glsl
|
Add Metal support.
|
2019-06-20 11:47:22 -07:00 |
reproject.fs.glsl
|
Add Metal shaders, cross-compiled from the GLSL via SPIR-V.
|
2019-06-05 18:29:25 -07:00 |
reproject.vs.glsl
|
Add Metal support.
|
2019-06-20 11:47:22 -07:00 |
stencil.fs.glsl
|
Add Metal shaders, cross-compiled from the GLSL via SPIR-V.
|
2019-06-05 18:29:25 -07:00 |
stencil.vs.glsl
|
Add Metal shaders, cross-compiled from the GLSL via SPIR-V.
|
2019-06-05 18:29:25 -07:00 |
tile.fs.glsl
|
Replace the individual tile shaders with an ubershader
|
2020-03-25 21:59:51 -07:00 |
tile.vs.glsl
|
Replace the individual tile shaders with an ubershader
|
2020-03-25 21:59:51 -07:00 |
tile_copy.fs.glsl
|
Implement the HSL filters (called "non-separable blend modes" in the spec).
|
2020-02-24 15:37:44 -08:00 |
tile_copy.vs.glsl
|
Explicitly cast `aTessCoord` to `vec2` for WebGL compatibility
|
2020-02-28 12:49:21 -08:00 |