pathfinder/partitionfinder
Patrick Walton 0e39b409ae Use de Casteljau subdivision to split curves instead of doing that repeatedly in the shader.
This doesn't seem to negatively affect performance on the CPU and reduces complexity overall.
2017-08-07 10:19:32 -07:00
..
src Use de Casteljau subdivision to split curves instead of doing that repeatedly in the shader. 2017-08-07 10:19:32 -07:00
.gitignore Initial commit of Pathfinder 2, still incomplete 2017-06-30 17:43:19 -07:00
Cargo.toml Initial software tessellation code 2017-07-05 17:03:05 -07:00