.. |
Makefile
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Implement the infrastructure needed to support multiple clip paths.
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2020-04-21 18:25:20 -07:00 |
blit.fs.glsl
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Add `precision highp sampler2D` everywhere so our winding numbers don't get clipped
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2020-03-27 14:53:00 -07:00 |
blit.vs.glsl
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Add `precision highp sampler2D` everywhere so our winding numbers don't get clipped
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2020-03-27 14:53:00 -07:00 |
debug_solid.fs.glsl
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Add `precision highp sampler2D` everywhere so our winding numbers don't get clipped
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2020-03-27 14:53:00 -07:00 |
debug_solid.vs.glsl
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Add `precision highp sampler2D` everywhere so our winding numbers don't get clipped
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2020-03-27 14:53:00 -07:00 |
debug_texture.fs.glsl
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Add `precision highp sampler2D` everywhere so our winding numbers don't get clipped
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2020-03-27 14:53:00 -07:00 |
debug_texture.vs.glsl
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Add `precision highp sampler2D` everywhere so our winding numbers don't get clipped
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2020-03-27 14:53:00 -07:00 |
demo_ground.fs.glsl
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Add `precision highp sampler2D` everywhere so our winding numbers don't get clipped
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2020-03-27 14:53:00 -07:00 |
demo_ground.vs.glsl
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Add `precision highp sampler2D` everywhere so our winding numbers don't get clipped
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2020-03-27 14:53:00 -07:00 |
fill.fs.glsl
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Add `precision highp sampler2D` everywhere so our winding numbers don't get clipped
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2020-03-27 14:53:00 -07:00 |
fill.vs.glsl
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Add `precision highp sampler2D` everywhere so our winding numbers don't get clipped
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2020-03-27 14:53:00 -07:00 |
reproject.fs.glsl
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Add `precision highp sampler2D` everywhere so our winding numbers don't get clipped
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2020-03-27 14:53:00 -07:00 |
reproject.vs.glsl
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Add `precision highp sampler2D` everywhere so our winding numbers don't get clipped
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2020-03-27 14:53:00 -07:00 |
stencil.fs.glsl
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Add `precision highp sampler2D` everywhere so our winding numbers don't get clipped
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2020-03-27 14:53:00 -07:00 |
stencil.vs.glsl
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Add `precision highp sampler2D` everywhere so our winding numbers don't get clipped
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2020-03-27 14:53:00 -07:00 |
tile.fs.glsl
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Move the mask enable flag to the tile to reduce drawcall count
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2020-04-22 11:04:16 -07:00 |
tile.vs.glsl
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Move the mask enable flag to the tile to reduce drawcall count
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2020-04-22 11:04:16 -07:00 |
tile_clip.fs.glsl
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Implement the infrastructure needed to support multiple clip paths.
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2020-04-21 18:25:20 -07:00 |
tile_clip.vs.glsl
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Implement the infrastructure needed to support multiple clip paths.
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2020-04-21 18:25:20 -07:00 |
tile_copy.fs.glsl
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Add `precision highp sampler2D` everywhere so our winding numbers don't get clipped
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2020-03-27 14:53:00 -07:00 |
tile_copy.vs.glsl
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Add `precision highp sampler2D` everywhere so our winding numbers don't get clipped
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2020-03-27 14:53:00 -07:00 |