pathfinder/resources/shaders
Sebastian K 582f025c91 Update WebGL backend for recent changes 2020-04-16 12:02:42 -07:00
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gl3 Update WebGL backend for recent changes 2020-04-16 12:02:42 -07:00
metal Update WebGL backend for recent changes 2020-04-16 12:02:42 -07:00
README.md Add Metal shaders, cross-compiled from the GLSL via SPIR-V. 2019-06-05 18:29:25 -07:00

README.md

This directory contains postprocessed versions of the shaders in the top-level shaders/ directory, for convenience. Don't modify the shaders here; instead modify the corresponding shaders in shaders/ and rerun make in that directory.

You will need glslangValidator and spirv-cross installed to execute the Makefile. On macOS, you can get these with brew install glslang spirv-cross.