.. |
debug_solid.fs.metal
|
Add Metal support.
|
2019-06-20 11:47:22 -07:00 |
debug_solid.vs.metal
|
Add Metal support.
|
2019-06-20 11:47:22 -07:00 |
debug_texture.fs.metal
|
Update `spirv-cross` to upstream master.
|
2019-06-21 07:24:24 -07:00 |
debug_texture.vs.metal
|
Add Metal support.
|
2019-06-20 11:47:22 -07:00 |
demo_ground.fs.metal
|
Rename "postprocessing" to "effects" and start initial work on composite ops
|
2020-02-20 14:22:07 -08:00 |
demo_ground.vs.metal
|
Add Metal support.
|
2019-06-20 11:47:22 -07:00 |
fill.fs.metal
|
Rename "postprocessing" to "effects" and start initial work on composite ops
|
2020-02-20 14:22:07 -08:00 |
fill.vs.metal
|
Add Metal support.
|
2019-06-20 11:47:22 -07:00 |
filter.vs.metal
|
Rename "postprocessing" to "effects" and start initial work on composite ops
|
2020-02-20 14:22:07 -08:00 |
filter_basic.fs.metal
|
Implement the remaining Porter-Duff compositing operators
|
2020-02-25 18:37:23 -08:00 |
filter_text.fs.metal
|
Rename "postprocessing" to "effects" and start initial work on composite ops
|
2020-02-20 14:22:07 -08:00 |
mask.vs.metal
|
Implement the even-odd fill rule
|
2020-02-17 14:44:48 -08:00 |
mask_evenodd.fs.metal
|
Implement the even-odd fill rule
|
2020-02-17 14:44:48 -08:00 |
mask_winding.fs.metal
|
Get clips working for canvas
|
2020-02-16 13:45:15 -08:00 |
mask_winding.vs.metal
|
Get clips working for canvas
|
2020-02-16 13:45:15 -08:00 |
post.fs.metal
|
Update `spirv-cross` to upstream master.
|
2019-06-21 07:24:24 -07:00 |
post.vs.metal
|
Update the postprocessing shader and vertex array for the Metal changes.
|
2019-06-21 18:04:18 -07:00 |
reproject.fs.metal
|
Add Metal support.
|
2019-06-20 11:47:22 -07:00 |
reproject.vs.metal
|
Add Metal support.
|
2019-06-20 11:47:22 -07:00 |
stencil.fs.metal
|
Add Metal support.
|
2019-06-20 11:47:22 -07:00 |
stencil.vs.metal
|
Add Metal support.
|
2019-06-20 11:47:22 -07:00 |
tile_alpha.fs.metal
|
Factor out common functions used in tile alpha shaders
|
2020-02-24 19:42:32 -08:00 |
tile_alpha.vs.metal
|
Add a separate mask blit step, in preparation for supporting clips.
|
2020-02-14 21:56:43 -08:00 |
tile_alpha_difference.fs.metal
|
Implement the difference and exclusion blend modes
|
2020-02-25 14:55:58 -08:00 |
tile_alpha_dodgeburn.fs.metal
|
Implement color dodge and color burn blend modes
|
2020-02-25 11:37:42 -08:00 |
tile_alpha_exclusion.fs.metal
|
Implement the difference and exclusion blend modes
|
2020-02-25 14:55:58 -08:00 |
tile_alpha_hsl.fs.metal
|
Factor out 3-element selection into a `select3()` function
|
2020-02-24 21:21:30 -08:00 |
tile_alpha_monochrome.vs.metal
|
Use a 3D transform in the tile vertex shaders.
|
2019-06-25 11:32:39 -07:00 |
tile_alpha_multicolor.vs.metal
|
Use a 3D transform in the tile vertex shaders.
|
2019-06-25 11:32:39 -07:00 |
tile_alpha_overlay.fs.metal
|
Implement multiply, screen, hard light, and overlay blend modes.
|
2020-02-24 21:23:17 -08:00 |
tile_alpha_softlight.fs.metal
|
Add the soft light blend mode
|
2020-02-25 14:39:06 -08:00 |
tile_copy.fs.metal
|
Implement the HSL filters (called "non-separable blend modes" in the spec).
|
2020-02-24 15:37:44 -08:00 |
tile_copy.vs.metal
|
Implement the HSL filters (called "non-separable blend modes" in the spec).
|
2020-02-24 15:37:44 -08:00 |
tile_solid.fs.metal
|
Implement the remaining Porter-Duff compositing operators
|
2020-02-25 18:37:23 -08:00 |
tile_solid.vs.metal
|
Implement basic linear gradients.
|
2020-02-10 16:01:05 -08:00 |
tile_solid_monochrome.vs.metal
|
Use a 3D transform in the tile vertex shaders.
|
2019-06-25 11:32:39 -07:00 |
tile_solid_multicolor.vs.metal
|
Use a 3D transform in the tile vertex shaders.
|
2019-06-25 11:32:39 -07:00 |