pathfinder/geometry/src
Patrick Walton 224c8e85b9 Create separate shaders for monochrome and multicolor tiles.
This is preparation for fixing subpixel AA.
2019-03-22 14:28:31 -07:00
..
basic Create separate shaders for monochrome and multicolor tiles. 2019-03-22 14:28:31 -07:00
clip.rs Close the path if necessary when rebuilding it for clipping 2019-02-21 11:42:48 -08:00
color.rs Move the generic UI code in the renderer crate to a separate crate 2019-03-05 15:13:55 -08:00
dilation.rs Optimize dilation. 2019-02-06 13:48:50 -08:00
distortion.rs Add basic barrel distortion support for VR 2019-03-20 13:41:04 -07:00
lib.rs Add basic barrel distortion support for VR 2019-03-20 13:41:04 -07:00
monotonic.rs Add a fast path for monotonic conversion 2019-02-02 11:12:54 -08:00
orientation.rs Remove the Pathfinder 2 orientation computation code 2019-02-12 19:56:44 -08:00
outline.rs Add basic barrel distortion support for VR 2019-03-20 13:41:04 -07:00
segment.rs Subdivide offset curves to an error bound. 2019-02-20 18:27:27 -08:00
stroke.rs Scale the SVG appropriately in the demo 2019-02-21 20:19:42 -08:00
util.rs Add a defringing shader for subpixel antialiasing, untested as of yet 2019-02-04 16:04:13 -08:00