pathfinder/renderer
Patrick Walton 222fa89b23 Use a 3D transform in the tile vertex shaders.
This opens the door to caching tiles at different zoom levels (issue #191).
2019-06-25 11:32:39 -07:00
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src Use a 3D transform in the tile vertex shaders. 2019-06-25 11:32:39 -07:00
Cargo.toml Rename `pathfinder_geometry::basic` to simply `pathfinder_geometry`, and move 2019-06-21 10:06:19 -07:00