pathfinder/resources/shaders
Patrick Walton 2548ab853a Unify solid tiles and render target tiles.
This commit also removes old shaders from the manifest.
2020-03-05 12:22:01 -08:00
..
gl3 Unify solid tiles and render target tiles. 2020-03-05 12:22:01 -08:00
metal Unify solid tiles and render target tiles. 2020-03-05 12:22:01 -08:00
README.md Add Metal shaders, cross-compiled from the GLSL via SPIR-V. 2019-06-05 18:29:25 -07:00

README.md

This directory contains postprocessed versions of the shaders in the top-level shaders/ directory, for convenience. Don't modify the shaders here; instead modify the corresponding shaders in shaders/ and rerun make in that directory.

You will need glslangValidator and spirv-cross installed to execute the Makefile. On macOS, you can get these with brew install glslang spirv-cross.