pathfinder/resources/shaders/gl4/stencil.vs.glsl

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235 B
GLSL

#version {{version}}
// Automatically generated from files in pathfinder/shaders/. Do not edit!
precision highp float;
precision highp sampler2D;
in vec3 aPosition;
void main(){
gl_Position = vec4(aPosition, 1.0);
}