pathfinder/shaders/gles2/blit.fs.glsl

14 lines
228 B
GLSL

// pathfinder/shaders/gles2/blit.fs.glsl
//
// Copyright (c) 2017 Mozilla Foundation
precision lowp float;
uniform sampler2D uSource;
varying vec2 vTexCoord;
void main() {
gl_FragColor = texture2D(uSource, vTexCoord);
}